![]() ![]() With movestogo=1 and wtime/btime=59000 you could be in a 40moves/hour game, at the brink of receiving another hour for the next 40 moves, in which case it would be wise to completely spend the remaining 59 sec on the upcoming move, as this is already below average. clocks there is a real problem: in classical TC the timing info accompanying the 'go' command does not specify how much time will be added after the 'movestogo' have been played. ![]() It is not only that it makes the communication unnecessarily verbose, but w.r.t. the game state (including clocks) in UCI was a very bad idea. Harm Geert Muller wrote on a Talkchess thread IMO statelessness w.r.t. It removes several critical engine-decisions that are best made by the engine, not the GUI. That is contrary to my design and I have no interest in hacking Crafty to support something that is so different from the WinBoard/XBoard protocol that has been around for a long time and which works perfectly. It tells the engine when to ponder, when to search, when to stop, etc. It subsumes all engine control parameters. Missing some useful commands/info: inform chess engines the results, no information about after movestogo GUIs will reset clock or notĮxcerpt concerning UCI from a Robert Hyatt interview by Frank Quisinsky in 2002 :.It is hard for chess engines to process input/output without an extra thread for that duty. ![]()
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